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ESX.CreatePickup(type, name, count, label, playerId, components, tintIndex)

This function creates a pickup.


Argument Data Type Optional Default Value Explanation
type string No - The pickup type, valid inputs: item_standard for items, item_money for cash, item_account for an account and item_weapon for weapons
name string No - The name of either the item, account or weapon
count number No - The count of the item, cash, account or weapon ammo
label string No - The pickup label drawn
playerId number No - The player server id who created the pickup, used to determine pickup spawn point
components table Yes - Only used when type is item_weapon, an index-value table with components
tintIndex number Yes - Only used when type is item_weapon, a tint index